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Video Strip Poker
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Video Strip Poker by Torquemada Games.iso
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eng_help.txt
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2004-03-04
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RULES OF DRAW POKER GAME
The game is played using 32 cards from 7 to A, no jokers, where A is
the highest card. Card colors have equal value.
A typical deal looks like the following example:
Before the deal each player pays $5 to the pot (wager). The
computer collects that money automatically before the cards are
dealt. After that, every player gets five cards.
Then, the players start the first bid. The player is able to:
If the player bids as the first one:
- to BET a chosen stake.
- to WAIT letting the other player make the first bet.
- DROP the deal.
If the player doesn't bid as the first one:
- RAISE the stake, that means the player decides to pay the other's
player bet stake plus chosen raised stake. However, if the opponent
was waiting, then the player actually bets, not raises.
[]
- DRAW all cards that are marked as dark. The player has to pay the
amount of the last other's player raise stake to the pot (or the bet
if there was no raised stakes).
- DROP the deal. The other player gets all the wager then.
Drawing the cards.
If the other player wants to draw the cards then you are asked to
mark cards you want to draw. When you finish press the DRAW button
to confirm your choice.
After the cards have been drawn the second bid starts:
If the player bids as the first one he or she can:
- BET chosen stake.
- check the other player's cards (CALL button). The player has to
pay the amount of the last other's player raise stake to the pot (or
the bet if there was no raised stakes).
- DROP the deal. The other player gets all the wager then.
[]
If the player doesn't bid as the first one he or she can:
- RAISE the stake, that means the player decides to pay the other's
player bet stake plus chosen raised stake. However, if the opponent
was waiting, then the player actually bets, not raises.
- check the other player's cards (CALL button). The player has to
pay the amount of the last other's player raise stake to the pot (or
the bet if there was no raised stakes).
- DROP the deal. The other player gets all the wager then.
When the cards are checked (CALLed) then players' hands (player's
cards configuration) and compared (that means every cards
configuration has its own value according to the rules of Poker) and
the winner is stated due to hand's value. If the hands have the same
value the result is a draw and a new deal starts. The ante (wager)
stays.
The end of this deal. Next deal starts unless the game is over.
[]
Values of hands (from lowest):
NOTHING (HIGH CARD) - none of the named below configurations. If
both players have hothing the - so called - high card decides who is
the winner. The high card is the highest card out of configurations
named below.
ONE PAIR - two cards of the same type, e.g. two aces, or two kings.
If both players have one pair the higher pair wins. If pairs are the
same the high card wins.
TWO PAIRS - double one pair configuration e.g. two aces AND two
kings. If both players have two pairs the highest pair of the higher
pairs wins. If both players have the same highest pairs the highest
pair of the lower pairs wins. If both players have the same pairs
then the high card rule decides who's the winner.
THREE OF A KIND - three cards of the same type, e.g. three queens.
If both players have three of a kind, the higher one wins.
[]
STRAIGHT - five following cards of different colours. If both
players have a straight the highest card wins. If the straights are
equal there's a a draw and a new deal starts. The ante (wager)
stays.
FLUSH - five not following cards of the same colour. If each player
has a flush, the first highest card wins. If the flushes are equal
there's a a draw and a new deal starts. The ante (wager) stays.
FULLHOUSE - three of a kind and one pair. If both players have
fulhouses, the higher three of a kind wins.
FOUR OF A KIND - four cards of the same type, e.g. four jacks. If
both players have four of a kind, the higher one wins.
STRAIGHT FLUSH - the highest configuration: five following cards of
one colour. If both players have straight flushes the highest card
wins. If the straight flushes are equal there's a a draw and a new
deal starts. The ante (wager) stays.
[]
Both players have the same pot when the game starts. When the
computer player pot reaches 0 she will pawn a piece of her clothes
and borrow some money for it. If she loses, she'll have to undress
the pawned clothes.
But, if she wins enough money, she will return the borrowed money
and get the cloth back.
The human player's objective is making the computer opponent
completely undress.